{"id":91,"date":"2019-10-01T11:18:05","date_gmt":"2019-10-01T11:18:05","guid":{"rendered":"https:\/\/aion-project.org\/blog\/?page_id=91"},"modified":"2021-07-17T09:16:51","modified_gmt":"2021-07-17T09:16:51","slug":"remi-cayatte","status":"publish","type":"page","link":"https:\/\/aion-project.org\/blog\/?page_id=91","title":{"rendered":"R\u00e9mi Cayatte"},"content":{"rendered":"<p><span style=\"font-family: georgia, palatino, serif;\"><\/span><\/p>\r\n<p class=\"has-text-color has-very-dark-gray-color\" style=\"text-align: justify;\"><span style=\"font-family: book antiqua, palatino, serif; font-size: 18pt;\">R\u00e9mi Cayatte est Ma\u00eetre de conf\u00e9rences \u00e0 l&rsquo;Universit\u00e9 Paul Sabatier (Toulouse III). Ses travaux portent principalement sur le jeu vid\u00e9o comme dispositif et espace de transmission, de persuasion et d&rsquo;interpr\u00e9tation. Il travaille actuellement au sein du projet <em>Goblinz Story<\/em> qui vise \u00e0 concevoir des m\u00e9thodes de d\u00e9veloppement de s\u00e9quences de jeux qui soient efficaces sur le plan de la transmission d&rsquo;\u00e9motions, tout en \u00e9tant g\u00e9n\u00e9r\u00e9es semi-al\u00e9atoirement.<\/span><\/p>\r\n<p>&nbsp;<\/p>\r\n<p><span style=\"font-family: book antiqua, palatino, serif; font-size: 18pt;\">\r\n\r\n<\/span><\/p>\r\n<p class=\"has-text-color has-very-dark-gray-color\"><span style=\"font-family: book antiqua, palatino, serif; font-size: 18pt;\"><strong>Bibliographie<br \/><\/strong><\/span><\/p>\r\n<p><span style=\"font-family: book antiqua, palatino, serif; font-size: 18pt;\">\r\n\r\n<\/span><\/p>\r\n<p class=\"has-text-color has-very-dark-gray-color\" style=\"text-align: justify;\"><span style=\"font-family: book antiqua, palatino, serif; font-size: 18pt;\">Cayatte, R., \u00ab Temps de la chose-racont\u00e9e et temps du r\u00e9cit vid\u00e9oludique: comment le jeu vid\u00e9o raconte \u00bb, <em>Sciences du jeu<\/em>, n\u00b0\u00a09, 2018, en ligne : <a href=\"https:\/\/journals.openedition.org\/sdj\/936\">https:\/\/journals.openedition.org\/sdj\/936<\/a>.<\/span><\/p>\r\n<p><span style=\"font-family: book antiqua, palatino, serif; font-size: 18pt;\">\r\n\r\n<\/span><\/p>\r\n<p class=\"has-text-color has-very-dark-gray-color\" style=\"text-align: justify;\"><span style=\"font-family: book antiqua, palatino, serif; font-size: 18pt;\">Cayatte, R., \u00ab Id\u00e9ologie et jeux vid\u00e9o: enjeux et m\u00e9thode\u00bb, <em>Les Cahiers de la Soci\u00e9t\u00e9 fran\u00e7aise des sciences de l\u2019information et de la communication<\/em>, n\u00b013, 2017, pp. 173-181.<\/span><\/p>\r\n<p><span style=\"font-family: book antiqua, palatino, serif; font-size: 18pt;\">\r\n\r\n<\/span><\/p>\r\n<p class=\"has-text-color has-very-dark-gray-color\" style=\"text-align: justify;\"><span style=\"font-family: book antiqua, palatino, serif; font-size: 18pt;\">Cayatte, R., \u00ab Le non-jeu: une pratique \u00e0 interroger\u00bb, communication dans le cadre du colloque Entre le jeu et le joueur : \u00e9carts et m\u00e9diations, Universit\u00e9 de Li\u00e8ge, octobre 2018.<\/span><\/p>\r\n<p><span style=\"font-family: georgia, palatino, serif;\"><\/span><\/p>","protected":false},"excerpt":{"rendered":"<p>R\u00e9mi Cayatte est Ma\u00eetre de conf\u00e9rences \u00e0 l&rsquo;Universit\u00e9 Paul Sabatier (Toulouse III). Ses travaux portent principalement sur le jeu vid\u00e9o comme dispositif et espace de transmission, de persuasion et d&rsquo;interpr\u00e9tation. Il travaille actuellement au sein du projet Goblinz Story qui vise \u00e0 concevoir des m\u00e9thodes de d\u00e9veloppement de s\u00e9quences de jeux qui soient efficaces sur [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":9,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-91","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/aion-project.org\/blog\/index.php?rest_route=\/wp\/v2\/pages\/91","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/aion-project.org\/blog\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/aion-project.org\/blog\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/aion-project.org\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/aion-project.org\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=91"}],"version-history":[{"count":10,"href":"https:\/\/aion-project.org\/blog\/index.php?rest_route=\/wp\/v2\/pages\/91\/revisions"}],"predecessor-version":[{"id":984,"href":"https:\/\/aion-project.org\/blog\/index.php?rest_route=\/wp\/v2\/pages\/91\/revisions\/984"}],"up":[{"embeddable":true,"href":"https:\/\/aion-project.org\/blog\/index.php?rest_route=\/wp\/v2\/pages\/9"}],"wp:attachment":[{"href":"https:\/\/aion-project.org\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=91"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}